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Resonance: A Plague Tale Legacy review — prequel adds combat, puzzles but second half drags

2 min
Resonance: A Plague Tale Legacy review — prequel adds combat, puzzles but second half drags

This digest was compiled by AI from multiple sources — links to the originals are below.

Asobo Studio's Resonance: A Plague Tale Legacy, a prequel set 15 years before the previous games, casts players as pirate Sophia. The game adds melee combat and environmental puzzles to the series' stealth formula. Critics praise its characters and pacing but note the second half descends into grim misery.

Key Facts

  • Resonance: A Plague Tale Legacy releases August 27, 2026 on PC, Xbox Series X/S, and PlayStation 5.
  • The game is a prequel set approximately 15 years before the events of A Plague Tale: Innocence and Requiem.
  • Players control Sophia, a pirate who appeared as a secondary character in A Plague Tale: Requiem.
  • Developer Asobo Studio added toe-to-toe melee combat and hands-off environmental puzzles to the series' stealth formula.
  • Game Informer describes the game as an impressive cross between Uncharted and God of War, though it never reaches the heights of either.

Prequel Story and Protagonist

Resonance: A Plague Tale Legacy is set around 15 years before the events of the previous games in the series. The protagonist is Sophia, a sassy seafarer who helped Amicia and Hugo in A Plague Tale: Requiem. Sophia begins the game as a child living in a convent, where nuns try to extract information from her about visions of Minotaur's Island. She is eventually violently liberated from the convent by her pirate father and his crew. A mystical connection draws Sophia to the mysterious island, which has claimed the lives of many of her peers.

Gameplay and Design

Asobo Studio added toe-to-toe melee combat and hands-off environmental puzzles to the Plague Tale recipe. The game uses a single R3 button prompt for squeezing through gaps, crawling through holes, investigating trinkets, and inserting spherical keys. Game Informer calls the combat fun-if-simple and the environmental puzzles rewarding. Eurogamer notes the game retains a scrappy, double-A outsider quality despite a lengthening credits list.

Critical Reception

Eurogamer praises the smart pacing of the first half but criticizes the trauma porn of the second half. Game Informer says Resonance is not particularly innovative but features well-realized characters and impressive performances. Wccftech describes the game as a mostly solid Uncharted-like with combat that strikes a sour note. Eurogamer compares the game's identity to a double-A title, rooting for the series despite its borrowed ideas.